Tuesday, 29 September 2015

Character and Narrative: Playing with 3D Models

After being briefed, we spent the afternoon recapping on how to use Maya and the basic tools within the program. Once we'd done that we got our first look at a rigged model to see how it would work and move when we come to create our own in the next few weeks. 

I found it quite easy to manipulate the model and move it into the positions I wanted with little effort. However, I did learn that if you moved certain parts of the body too far, such as the hips, the model would collapse in on itself and bend out of shape. Overall I had a lot of fun with this tutorial and I feel confident that I will be able to move my own rigged model with little stress (if I make the rig correctly). 



Towards the end of the session we were briefly introduced to UV mapping, which I used to add create a texture in Photoshop to then add to my model.

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