The only problem that I will have with this method is the fact that I will have to create an alpha for each character and I see no other way around this than to do it frame by frame for some areas. This may take a lot more time than we originally thought, but I feel that it will be okay if we factor enough time in for it.
Overall, I'm pleased with the outcome and I feel that we have been able to achieve what we wanted to do, Katy agrees that this is the best use of our textures and we both feel that this will work well for what we want to achieve.
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