Monday, 18 May 2015

Applied Animation: Rotoscoping Part 3 - Rendering the Frames

Because I lost the frames I had rendered for this section of the animation I was feeling a lot of pressure to get them finished to the best of my ability in the 7 days I had remaining before final crit. This meant that I had to think of ways to work 'smart', I recycled walk sequences, copied faces and focused less on the details within the drawings.

Whilst this allowed me to complete the frames just on time, I have noticed a reduction in the quality of the drawings as I watch the clip over. I say it's awful, the quality isn't the worst, but it's something that makes me unhappy and makes me disappointed in my animation. However, it's also something that I couldn't solve easily or quickly so I've had to make the best of a bad situation.

Despite this however, it has given me an insight into how resourceful I can be under pressure and how I can overcome problems that at first seem almost impossible to solve. With all of this aside, I do feel that I have done a good job at rendering these frames and I have managed to keep the style consistent throughout. I've also managed to loop the walk cycles effectively and place the different composition together nicely to create a pretty smooth piece of animation.

Overall, I am pleased with how well I have pulled through on this task in such a short amount of time.


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