Stephen Player is an illustrator that works with Terry Pratchett to create beautiful depictions of the worlds that Pratchett creates. I have chosen to look at these because I feel that they will give me a good idea on how to visually capture and portray the mood and atmosphere of
Mort in my title sequence.
In particular, I love the colour pallet used within each of these illustrations, as I feel that they capture the atmosphere of the setting of the Discworld in which Terry Pratchett's characters live. The colours used help to portray the 'dingy' atmosphere of the crowded streets that many of the stories are based in. Not only that, but they help to give you a real feel for the place that the story is set in, which helps an audience to engage with the story on a more personal level. This is something I am going to have to think about in order to create a successful and effective title sequence.
In this illustration I really love how Death has been represented, however, I'm not quite sure his personality is captured within this drawing, as he appears to look like your average everyday grim reaper. Despite this, I like how he appears to be translucent, as I feel that it helps to imply his role within the scene. I also really like the burst of colour in the clothing of the other character, as I feel that it conveys the idea that story isn't all serious and glum and 'dingy'.
I chose this drawing because I really love the mood and atmosphere that has been created here. I feel that it creates the perfect atmosphere for the character it is portraying and it effectively conveys the tone of the setting. With Mort being a book which focuses on Death's role in life, I feel that this will be an important point of inspiration for me when I come to designing my characters and the settings they will be in.
Again I chose this illustration because I feel that it successfully portrays the atmosphere and mood that is present within Terry Pratchett's Discworld novels. I do feel that this image holds a little too much detail in it if I were to create something similar for my animation, but I do feel that it demonstrates good use of spacial awareness and depth. Again, this is another thing that I need to seriously consider when creating my title sequence.