Wednesday, 14 October 2015

Character and Narrative: Character Rigging - Creating the Skeleton

In today's session we moved on to creating the skeleton of our model. Although I've enjoyed building the model, I was glad to be moving on to something other than extruding faces and edges. This task was actually really simple and straight forward, so I was able to move through the task fairly easily.

Arm and Hand Joints
I found the finger joints slightly more challenging because I had to line them up with the slightly bent fingers, but I feel I managed to do this well in the end. I then 'parented' up all of the joints that would be controlled by the head, the chest and the hips. Like I said, this process was extremely simple and all that I had to focus on was making sure I was in the right plane when placing the joints down, so as not to make a mess that would be difficult to clean up. 

Parented Joints

Clavicle Joint


Hip Dislocator

Overall, I'm really pleased with myself for getting to grips with the task really quickly and I feel that I am making really good progress within this module. I feel that I have learnt from my previous mistakes and I have been able to work effectively and efficiently throughout the task given to me to produce a good base to continue to work from. This has given me a lot of confidence for when I start to work on my own model.

Complete Skeleton

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