Tuesday, 13 October 2015

Character and Narrative: Maya Modelling - Tools and Techniques

During this weeks session I worked at creating a model, that Mat gave us the template for, in Maya. Although I'm not sure that 3D animation is something I 100% want to go into, I did really enjoy learning how to use the software properly and create something that I can use to animate with.

With the help of Mat's video tutorials, I was able to start sculpting the bottom half of the body. Despite the fact that I thought Maya was quite difficult to use, I realised that I was having very little difficulty getting my head around how to craft what I wanted. Only having a limited amount of tools to focus on made it a lot easier to work with Maya, as it made it seem a lot less complex and daunting.

Original View

Smooth Preview

Once this was completed I moved on to create the upper half of the body. Although this was a very similar process I did encounter a small problem when I reached the shoulder. In order to extend the arm, I had to extrude part of the body outwards. However, I selected this tool to extrude, but then decided not to use it and adjust some of the vertexes first. It isn't apparent at all that this would cause any problem and there was no indication that I had extruded the edge by 0px. But I had, and it made it so I couldn't remove the border edge at a later and merge the edges together. In order to fix this, I should have pressed Z (undo) if I had wanted to deselect the tool, but as I had gone too far ahead, I had to re-load a previous save file and begin again.

Torso

Shoulder
Overall, I feel like it was a very productive session and I feel confident that I'll be able to finish off the model with little stress. I feel that I have managed to get to grips with Maya very quickly and I am pleased with my own progress.

No comments:

Post a Comment