In Monday's Maya session we looked at how to unwrap our mesh to create a UV Map, so we can add textures to our model. In order to do this I had to unfold the map below into something more manageable. Once I'd done this, I was able to cut seams along my model and press a 'magical' button (unfold) and unwrap my model to create the UV Map.
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Edited Mouth |
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Complete UV Map |
Overall, I feel that I have developed a great deal in the last couple of weeks in terms of my ability to use Maya to create what I want. I feel that my understanding of the software has improved and I am confident that I will be able to use the program to create my own character in the next few weeks.
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