Wednesday, 14 October 2015

Character and Narrative: Maya Modelling - UV Mapping and Texturing

In Monday's Maya session we looked at how to unwrap our mesh to create a UV Map, so we can add textures to our model. In order to do this I had to unfold the map below into something more manageable. Once I'd done this, I was able to cut seams along my model and press a 'magical' button (unfold) and unwrap my model to create the UV Map.

Unedited UV Map

Un-cut UV Map

Unfolded UV Map
Looking at my unfolded UV Map I was able to see that my model was quite nicely made apart from the mouth, which I had problems with fixing. But after asking Mat how to make it a more even and neater shape, I realised it was as simple as rearranging the UV points within the map. All that was left was to rearrange the different sections to make it fit nicely in the box and UV Map the eye lids.

Edited Mouth

Complete UV Map

Overall, I feel that I have developed a great deal in the last couple of weeks in terms of my ability to use Maya to create what I want. I feel that my understanding of the software has improved and I am confident that I will be able to use the program to create my own character in the next few weeks.

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