Sunday, 6 December 2015
Limitation: Production Time
With 3D animation, the pre-production stage isn't as straight forward as it is for 2D animation. Unlike 3D animation, within 2D animation once the character design, story-boarding and animatic are complete, animating can usually begin. However, in 3D animation, before animating can begin, all of the characters that are involved in the animation need to be made, rigged and textured, which takes considerably longer than 2D production and if there is a lot of detail, there could be a considerable amount of time to wait before production can actually begin. Not only this, but the skills needed to create these character will be done by people who have trained for years in order to hone their skills, as they are a very specialised skill set and because they have such a specialist skill, they may be more expensive to hire than other animators in the 2D field.
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