Thursday, 3 December 2015

Telling Tales: Post Fix and Fully Rendered Scenes

After animating and rendering all of my animated scenes I then had the lovely task of placing the pupils onto my character in After Effects. This was pretty straight forward, as all I had to do was create the shapes and key frame them. Although it was easy, it did take the best part of a day to complete, however, I am in a really good position, so I wasn't feeling any pressure to rush this.

Example of eyes before keying them

I feel that I managed to do a good job at placing in the pupils, I don't think that they are out of place and I feel that they work well with the aesthetic.

Compilation of my rendered scenes

Once this was done I was ready to render out all of my frames fully, however I did come across a small problem when I finished rendering and that is that my character wasn't actually on the floor in the first two scenes I had rendered. With the time that I have left, I felt comfortable enough adjust my character in Maya and re-render the scenes. After doing this and replacing the footage in After Effects, I realised that my changes hadn't actually stuck and that my character was in the exact same position as before. With this taking up a bit of time, I have decided to leave it, as both Lauren and me want to move on to adding sound and generating our final piece. 

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