Using Legacy unfold |
Although this took a very long time, it worked and meant that I could unwrap my UV map as well as animate my character without the all the fuss I was having before. I managed to do this with little trouble until I reaches the more complex parts of the body, such as the head and the horns, but I feel that I managed to bounce back and catch up with my partner in time to begin animating in the same week.
Complete UV Map |
This problem occurred because Maya 2015 has a problem with 3D unfold once the mesh has already been bound to the rig. In order to avoid this in the future, I will remember to UV map my model and unwrap it before I move on to binding everything, this way I will save a lot of time and hassle.
Once I had fixed this problem, I realised that my character didn't have pupils and when I came to put a ramp shader on them, my eyes, for some unknown reason, were back to front and I couldn't turn them around. At this point I was tired of building my model and just wanted to move on, so I decided that I'd fix this in post, as it is a simple enough fix.
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