But, as you can imagine, it wasn't all that easy to achieve. Creating the displacement map was actually very easy and the whole process itself was quite easy and I had no problem with it at all. However, I did have a problem with keeping the texture within the confines of my cloak. When I displaced the image, the texture was applying itself to inside and the outside of the cloak, making the edge of the cloak all fuzzy and patchy, which isn't what I wanted. At first I thought I'd done it wrong and attempted to do it another 2 times before I began to think that it was the texture I was using. To double check this I changed the texture I was using and created a new displacement map. However, this still didn't solve my problem and I ended up with a load of cloaks with fuzzy, patchy outlines to them.
So, after talking to my tutor about it and going through my process (just to make sure I was actually doing it right) and having the same result, yet again, my tutor suggested that I simply cut the same shape as my cloak out of my chosen texture and then apply an overlap to the texture, as this would create a similar effect to the displacement map, but without the fuzzy edges.
This created the effect that I wanted and I was really pleased with the overall outcome. I never did find out why the displacement map wasn't working and I feel that I should, at some point, try to figure it out, as it may come in use for other elements of this/ future projects.
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