Monday, 9 March 2015

Take 5: Grantz Graf

This animation is different from the previous ones I have looked at, however, I feel that it is just as successful at portraying the sound it is animating. The video was created for a soundtrack on the EP Autechre in 2002 and demonstrates the movement of the sounds. Unlike the previous animations I have looked at, this animation focuses on manipulating the appearance of a 3D abstract object to create shapes and forms from the sounds within the track.


The shape successfully synchronizes with the music and morphs, flickers, pulses and fades to represent the different levels of pitch, volume and intensity of the song. I particularity like how the shape appears to vibrate and shake when a jarring sound is prominent within the song. I also really like how the shape transitions between its many forms, the overall movement of the animation is very smooth and works very well with the mood and tone of the song. 

Another thing that drew me to this animation was the variation of the camera angles. The camera is constantly moving through the 3D environment as the shape is morphing. This gives a very strong sense of the surroundings the object is in and creates a sense of depth within the animation. I feel that this is a really good example of spacial awareness and it has obviously been very carefully considered. This animation also demonstrates how effective good spacial awareness can be within an animation and it also shows an example of good use of varying camera angles. 

Finally, the choice of colour and style for this animation is also what makes it so successful. Unlike the previous animations that I have looked at in which bright colours and various different shapes were used to portray the energy within the songs, this animation uses a very harsh almost industrial-feeling shape, which I feel works very well with electro-themed soundtrack. The sharp edges and the inconsistency of its form all relate to the mood and tone of the music. 

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